Face Modeled and then Sculpted for practice

Started with this ugly thing after modeling it together:

Ended up with this have a few hours trying my hand at C4D sculpting:

Showing you that even with a nasty looking original model, you can sculpt something out resembling a... well, elf I guess... with a little pushing around of polygons. Mainly used Grab and Pinch and always, always smoothing out after making something a little too drastic. Push and Pull. 

The basis for this model was on a sketch I made earlier, which is the style I'm planning to continue moving forward with --