The camera I'm using is a very high focal length so that's why it looks so skinny with this camera, but it's coming along. I need to wrap a bunch of the "helmet accessories" properly around the helmet, but I'm still needing to shape the helmet a little better. The texture material I'm using for the helmet is the Danel Shader, which lends pretty perfectly to the helmet material, I think. Now on to wrapping some tubes around it, which will be simple Sweeps of some splines.
It's kind of incredible how annoying modeling something with mechanical functionality is. I thought I'd be able to "fake" the helmet latches and hinges, but you can't. I decided to model the hinges completely "real to life" of the real cosmonaut helmet.