Painting

Painting…progression of a painting tonight, still obviously work in progress… just decided to start with a very thin layer of oil, then impasto or whatever over that, which made things very smooth. I have to remember to start with 1) composition (lines) 2) lights and darks 3) ??? 4) fuck around with a bunch of color ideas and mess everything up 5) come back around and play more with lights and darks (2) but then focusing on COLOR 6) Color 7) lights and darks 8) composition (lines) 9) wait for it to dry and then likely go dry scrubbing

Begin of a sculpt

Up to 9 million polygons on this sculpt. Has been one of my main projects this weekend, replicating a style I was working on years ago in earnest. 

Here's the sculpt, alpha brushes for the pores, etc. Not done with them yet. 

Here's the sculpt, alpha brushes for the pores, etc. Not done with them yet. 

I didn't finish work on the skin pores - very plan to see here. Not corrugated yet. Displacement map would be a disaster until I create uniform depth. 

I didn't finish work on the skin pores - very plan to see here. Not corrugated yet. Displacement map would be a disaster until I create uniform depth. 

jonbonebrake sketch girl

Forays into the Vrayz

Test Render of a room I modeled from scratched. No Post, just vray lighting and rendering experiments as I try to perfect the lighting arrangements and texture stuff. 

Hair in Cinema 4d

Is driving me absolutely crazy. It renders out differently than it looks in the panel view, you click off of one thing and the hair dissapears, you click on something else the hair looks entirely differently, and at one point it shows the modifications I made with brush and scissors and the next moment it does not. Either this is extremely buggy or I'm missing something. 

EDIT: I think I know why it wasn't working. I was pushing the hair strands around in points mode, opposed to tips... and pushing things around with the brush and cutting seems to ONLY work for me when I'm using Tips opposed to points mode. I haven't tried messing with roots yet. 

Face Modeled and then Sculpted for practice

Started with this ugly thing after modeling it together:

Ended up with this have a few hours trying my hand at C4D sculpting:

Showing you that even with a nasty looking original model, you can sculpt something out resembling a... well, elf I guess... with a little pushing around of polygons. Mainly used Grab and Pinch and always, always smoothing out after making something a little too drastic. Push and Pull. 

The basis for this model was on a sketch I made earlier, which is the style I'm planning to continue moving forward with --